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games cancelados

21/01/2015 17:36

1°:megamen universe da capcom que teve seu lançamento cancelado em 2010

Mega Man Universe (メガマン ユニバース Mega Man Yunibāsu?) is the name of a canceled 3D sidescrolling action platformer game in the Mega Man series being developed by Capcom for Xbox Live Arcade and PlayStation Network. Mainly based on Mega Man 2, the game would have allowed players to create their own levels and customize characters. It would have been the first game in the franchise to be referred to as "Mega Man" in Japan, where the franchise was always known as "Rockman".

 

 

Summary[edit]

Much like the recent downloadable releases, Mega Man 9 and 10, the gameplay takes its cue from Mega Man 2, forgoing the special abilities introduced in games afterwards. However, the game is given a 2.5D look, featuring rendered level designs and CG characters. The game's base story and main campaign will be based on those of Mega Man 2. In this game, however, players have the choice to construct their own levels, or customize existing levels, using various tools to place platforms, obstacles, enemies and items. These levels can be shared online for other people to play. Players can also customize their Mega Man with exchangeable parts and special chips which gives each Mega Man unique attributes, such as jumping height, available weapons, etc.[1] Alongside the customizable characters, the game offers several iterations of Mega Man, including one based on the North American NES box art of Mega Man, along with characters from other Capcom properties such as Ryu from Street Fighter and Arthur from Ghosts 'n Goblins.[2] DLC was also planned.[3]

Development[edit]

Production of the game began in March 2010.[4] News of Mega Man Universe first appeared when Capcom registered the trademark on April 27, 2010.[5] On July 16, 2010, astop motion animated teaser trailer was released, which featured Mega Man, Ryu from Street Fighter and Arthur from Ghosts 'n Goblins.[6] Mega Man co-creator Keiji Inafunestated "We wanted to preserve as much as we can of the classic 8-bit Mega Man feel, while allowing players to project their own Mega Man onto the game."[7] The first gameplay trailers were released on September 2, 2010,[8] and it was later revealed that the game would feature a level editor and character customization. Trailers for the game so far have featured music by cover band, The Megas.[9] The game's development team will consist of various Capcom members who had previously worked on the first few Mega Mantitles. Producer Akiko Ito stated that the game was quite early in production and was currently asking for feedback on what fans would like to see in the game.[4]

Four months later, after the departure of Keiji Inafune, Capcom's Christian "Sven" Svensson reported that despite the continued silence on the game's development, it was not cancelled, although it had experienced some significant changes due to criticism regarding unresponsive controls and strong negative feedback regarding the game's art direction. However, on March 31, 2011, Capcom announced the game had been cancelled due to "various circumstances

2°:

The Chronicles of Riddick: Escape from Butcher Bay

The Chronicles of Riddick: Escape from Butcher Bay é um jogo eletrônico de ação em primeira pessoa e stealth desenvolvido pela Starbreeze Studios e publicado pela Vivendi Games para Xbox e Windows em 2004. O jogo é uma prequela para o filme deficção científica futurística The Chronicles of Riddick.

O jogo conta a historia de Riddick, o anti-heroi dos filmes Pitch Black e The Chronicles of Riddick, em sua tentativa de escapar da uma prisão de segurança máxima chamada Butcher Bay. Os designers de Escape from Butcher Bay focaram-se em explorar a ambientação de "fuga da prisão" para diferenciar o jogo do filme. As influências do jogo incluem o filme Escape from Alcatraz, e jogos como Half-Life e Tom Clancy's Splinter Cell.

Escape from Butcher Bayfoi elogiado pelos críticos, que elogiaram seus gráficos e a implementação dos elementos de ação, stealth e aventura. Entretanto, eles geralmente lamentaram sua brevidade e a falta de componentes multijogadores. Um versão remake melhorada do jogo, incluindo em The Chronicles of Riddick: Assault on Dark Athena, foi lançado em 2009.

Jogabilidade[editar | editar código-fonte]

Um par de braços humanos, com faixas marrons grudas e segurando uma chave de fenda na mão direita, estendidos em direção a um homem trabalhando em uma máquina, usando um macacão verde e uma camisa preta.
 
Riddick no modo stealth, preprando-se para apunhalar um inimigo com uma chave de fenda.

Em Escape from Butcher Bay, o jogador toma o controle de Richard B. Riddick que tem como objetivo a fuga da prisão Butcher Bay.2 O jogo incorpora elementos de gêneros comotiro em primeira pessoaaventura e stealth,e é jogado primariamente em uma perspectiva de primeira pessoa, ainda que a câmera mude para a perspectiva em terceira pessoadurante certas cenas. ao contrário da maioria dos jogos de tiro em primeira pessoa, o jogo não tem nenhuma HUD.3

 

 

 

 


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